WWW DG  

PC ¦ PlayStation 3 ¦ Xbox 360 ¦ Wii ¦ DS ¦ PSP ¦ Others ¦ DGC Grade Table

The Fight PlayStation 3

Published by: Sony Computer Entertainment Europe
Developed by: Coldwood Interactive

Whenever there's new gaming hardware released, it's inevitable that among the first wave of software to take advantage of it there are going to be some titles that don't quite hit the mark. The Fight is one such game. It doesn't make bad use of the PlayStation Move, in fact it's a thoroughly decent use of it, but the game itself isn't as good as it could have been and it's far from being a decent experience for deaf gamers.

The Fight puts you in the shoes of a bareknuckle fighter and the basic idea is to thrash your way to the top of the tree. On the face of it, it seems as though this is Sony's answer to the boxing in Wii Sports but there's a little more to it than that and during the course of the game you'll get to earn skill points (SP) which you can use to improve your fighter's strength, speed, stamina, chin, heart and technique ability ratings as well as unlock boosters to further customise your fighter's skills.

After progressing through a rather arduous tutorial you'll get to take part in single-player fights, online tournaments and split-screen fights. You can also take part in training if you feel the need to. When you create your fighter you'll enter your height, weight and age. The game calculates your body mass index and uses this to calculate how many calories you've burned during the course of playing the game. It's not a major inclusion but I'm sure that some will appreciate it (especially game reviewers like me who are also receptive to being told that gaming can improve our otherwise less than stellar physique).

The game can either be played with two Move controllers or a combination of a Move controller and a Dualshock or Sixaxis controller. I played the game with the latter combination (as I only have one Move controller and no navigation controller) and it worked fairly well. Essentially I had to use my left hand (in which my Sixaxis controller was placed) as my 'clubbing' hand to land the powerful punches. The right hand (which held the Move controller) was used for the quicker, more precise punches. It's only with the Move controller that you'll obtain true 1:1 control, so in my case that was only with the right hand movements. Both arms are raised to block punches. You have the option of enabling head tracking but I disabled it as it was hit and miss. If you disabled it you'll have to press the X button in order to duck. You'll move around by holding down the move button and slightly tilting the Move controller in the direction you want to go.

The control scheme works well enough for the most part. It's not quite so accurate with some of the more advanced moves. It’s also quite physically demanding and will certainly help you to pump up those muscles if played regularly. What will bug you is the game's need to calibrate itself on a far too frequent basis, which is something that should have been sorted out prior to the game's release.

The game is crying out for an elaborate, story driven career mode which will have you coming back for more but there's no mode here that will encourage long-term play. Having one-off fights against AI opponents is all well and good but you never get the sense that you're doing anything worthwhile. However, the fights will earn you money and you'll need this to train. To make matters worse the customisation options for your fighter are very limited and certainly don't allow you to create a fighter how you might want to. The online fights appear to work well enough but unless you've developed your fighter sufficiently the chances are that you're going to receive quite a few virtual good hidings.

The game's presentation is also rather disappointing. Graphically the game is way below the standard of what a PlayStation 3 title should be with poor character models being a particularly ugly part of the game. The game has dark and grimy environments which are also rather poorly detailed. The Fight's biggest punch is reserved for deaf gamers and it's a knockout blow to be sure. The Fight isn't subtitled meaning you'll miss out on all of the dialogue in the game. This doesn't mean the game is completely impossible for deaf gamers but when you add this to the other areas where the game is left wanting, you're left with a game that's not really worth the effort.

The Fight isn't a bad launch title for the PlayStation Move by any stretch of the imagination but it's far from being a good one. The single-player game should have had a proper career mode, you shouldn't need to calibrate the controls as much as you have to, it could have looked much better and it should have been subtitled. If you absolutely have to have a brawler with which to use your PlayStation Move controller (or controllers) then it will do but it's far from being an essential purchase.

In our opinion this game is: Average
(Click here for details)

Deaf Gamers Classification

DGC Classification E
(Click the letter or here for details)