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Zuma's Revenge! PC CD

Published by: Focus Multimedia
Developed by: PopCap Games

Zuma's Revenge is the sequel to Zuma, a game that like most other PopCap Games' titles is an incredibly simple game and yet it's fiendishly addictive. If you haven't played Zuma before a brief description of how the game plays is in order. All that's required of you is to fire coloured balls into a long procession of other balls in an attempt to remove them before they reach the exit. Using what can only be described as an ornamental frog that looks as if it were carved by the Aztecs, you'll fire coloured balls at the procession of balls that are heading toward the exit.  You'll remove them by matching three or more of the same colour. Occasionally you'll acquire temporary boosts that will make your life a little easier allowing you to reverse the flow of the balls and give you aiming assists which allow you to aim and fire more quickly. If any of the balls reach the exit you'll have to redo the level.

Zuma's Revenge begins rather easily and leisurely too, but as you progress through the level you'll encounter more ball colours, faster moving balls and pathways that will partially block your aim preventing you from removing balls whilst they are on various sections of the path. In short, the difficulty gradually increases and you'll have to improve your aim and speed throughout to complete the harder levels. It's an incredibly simple game to learn and a fiendish one to master if you want to complete the game.

Zuma pretty much had it all apart from a multiplayer component so what's Zuma's Revenge, the much awaited sequel, going to do to make it a worthwhile experience. Surprisingly, it doesn't add a multiplayer component. I suspect some will be disappointed with this but it's far from being a major problem. The single-player experience is still a very good one and has been spiced up rather nicely by the introduction of Tiki boss battles at the end of each zone.

The game's Adventure mode allows you to play through over 60 new levels which are spread over a handful of zones. After completing all of the levels in a zone you'll have to square off against an evil Tiki boss. Each of the six Tiki boss fights have been well thought out as they require you to use the same techniques you do in the main levels whilst also occupying yourself with having to reduce the health of the Tiki boss.

The level of presentation of Zuma's Revenge is a step above that of Zuma. The game retains that Aztec/Maori/tribal feel of the original Zuma and the game looks great. This time around you can still play in windowed or full screen mode but the game supports resolutions up to 1920x1200 and looks much nicer than the original Zuma did when playing the game in full screen mode. The game has a colour-blind assist which is certainly welcome. Zuma's Revenge doesn't have any speech and all of the dialogue is shown in text. The game does use music for dramatic effect and the music will change when the balls are approaching the exit. When bonus items appear on screen sound is used to help hearing gamers know where the item is without having to look. None of this information is essential however and deaf gamers will have no problems with the game.

If you're a fan of Zuma then Zuma's Revenge is simply a game that you'll love. At the heart of the game it's the same experience but the boss battles, the extra level of polish level given to the game's presentation and the fact that it's a longer game with more levels all help to make Zuma's Revenge a great game. No there isn't a multiplayer experience to be had but when the single-player experience is so good it's hardly a problem.

In our opinion this game is: Impressive
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Deaf Gamers Classification

DGC Classification B
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