Developed by Piranha Bytes
Platform: PC CD-ROM
Released - Out Now
Price : £34.99
last year saw the release of Morrowind and Neverwinter Nights, two
crackers it has to be said, this year has been a bit thin on the
ground for qualiy RPGs on the PC. Gothic II is of course the sequel
to Gothic a highly praised RPG that many still highly regard. .Like
Morrowind it's a single player only game but as we shall see that
doesn't detract from the game at all.
II carrys on from where Gothic left off. Whilst it's not essential
to have played the first game it will help you to understand what's
going on a little better. The game is set in Khorinis. Your character
is bought back from his confinement by Xardas, a necromancer, who
wants you to help out Khrorinis. Khrorinis is in a state of turmoil
and things are about to get much worse. Attacks from dragons are
only a short while away. Only Xardas can see what's about to happen
though but he's presumed dead and would rather it remain that way.
Xardas wants you to help the people of Khrorinis which as it turns
out is no easy task.
II is primarily a third person persective RPG although you can switch
to a first person view if you want to but
for the most part your view will be behind the character because
it makes combat slightly easier and you're never far from a battle.
Combat mechanics are much more comfortable than in Morrowind. You're
able to focus on your enemies and dodge their attacks much easier.
At the beginning of the game you have to be careful though as you're
very weak and even a fairly small enemy can spell the end of the
are no set classes as such in Gothic II (although you have to choose
between three guilds early in the game and this will determine,
to some degree, how you game unfolds) you are allowed to progress
as you see fit and one of the major draws with the game is the sheer
amount of freedom that you have to do what you want. Some quests
are time limited but for the most part you can do what you want,
when you want. You could do this in Morrowind but in Gothic II you
don't feel quite so at a loss as you did when you first began Morrowind.
it's difficult to give a verdict on Gothic II. Whilst buildings
and scenery can look great at times the character models and the
trees and plantlife just look inadequate. Gothic II is set in a
huge world and just like Morrowind distance fogging is used to prevent
bringing the PC to it's knees. Which brings me to another point.
The system requirements for the game are very optimistic to say
the least. I played the game with 256MB, 512MB and 1GB RAM. The
game I had with the 256MB of RAM was hideous and there were pauses
all over the place. Switch to 512MB made things quite a bit better
but only with more than 512MB did it feel satisfactory. Even with
the right amount of memory you're still going to need a powerful
CPU and meaty graphics card. The GeForce 4 Ti4200 felt like it couldn't
cope with Gothic II at times, even on lower resolutions.
Gothic II is OK for deaf gamers there are problems. Subtitles can
be enabled but there is still speech that remains unsubtitled and
occasionally the subtitled speech is slightly different to the spoken
word. The text doesn't remain onscreen as long as it should at times.
Short sentences in particular appear and disappear so quickly you'll
be wandering if it actually appeard. On the whole the game is OK
but it's a shame that these niggles exist.
II will really please fans who enjoyed the first game and gamers
who like there RPGs open ended to a certain extent. There are 3
main paths in the game so replayability is assured and therefore
the value for money is excellent. It'll take around 30-40 hours
to complete the basic plot and much longer if you decide to do the
side quests. There are one or two problems for deaf gamers but overall
we have to say this is the first must have RPG of 2003.
Game Rating: 8.8/10
and enjoyable. Gothic II is the first must have RPG of 2003.
are some slight problems for deaf gamers but on the whole it doesn't
stop you enjoying the game.